Books

  1. Interactive System Design
    Interactive System Design

  2. Object Modeling and User Interface Design (Object Technology S.)
    Object Modeling and User Interface Design (Object Technology S.)

  3. Shaping Web Usability: Interaction Design in Context
    Shaping Web Usability: Interaction Design in Context

  4. Preparing for .Net: Enterprise Technologies
    Preparing for .Net: Enterprise Technologies

  5. Design Website Interface
    Design Website Interface

  6. Applied PC Interfacing, Graphics and Interrupts
    Applied PC Interfacing, Graphics and Interrupts

  7. 25 Steps to Safe Computing
    25 Steps to Safe Computing

  8. Social Thinking Software Practice
    Social Thinking Software Practice

  9. Growing Artificial Societies: Social Science from the Bottom Up
    Growing Artificial Societies: Social Science from the Bottom Up

  10. Global Networks and Local Values: Preparing Communities for Global Communication and Information Flows
    Global Networks and Local Values: Preparing Communities for Global Communication and Information Flows

  11. Digital Mantras: The Languages of Abstract and Virtual Worlds
    Digital Mantras: The Languages of Abstract and Virtual Worlds

  12. Abstracting Craft: The Practiced Digital Hand
    Abstracting Craft: The Practiced Digital Hand

  13. The Invisible Computer: Why Good Products Can Fail, the Personal Computer Is So Complex and Information Appliances Are the Solution
    The Invisible Computer: Why Good Products Can Fail, the Personal Computer Is So Complex and Information Appliances Are the Solution

  14. Information Ecologies: Using Technology with Heart
    Information Ecologies: Using Technology with Heart

  15. The Body Electric An Anatomy Of The New Bionic Senses
    The Body Electric An Anatomy Of The New Bionic Senses

  16. Interface Design
    Interface Design

  17. Human and Machine Perception: Proceedings of the Second International Workshop on Human and Machine Perception, Held in Trabia, Italy, July 21-25, 1996
    Human and Machine Perception: Proceedings of the Second International Workshop on Human and Machine Perception, Held in Trabia, Italy, July 21-25, 1996

  18. Hypertext and the Technology of Conversation: Orderly Situational Choice
    Hypertext and the Technology of Conversation: Orderly Situational Choice

  19. The Theory and Criticism of Virtual Texts: An Annotated Bibliography, 1988-1999 (Bibliographies & Indexes in Library & Information Science S.)
    The Theory and Criticism of Virtual Texts: An Annotated Bibliography, 1988-1999 (Bibliographies & Indexes in Library & Information Science S.)

  20. Humans, Computers and Wizards: Human (Simulated) Computer Interaction
    Humans, Computers and Wizards: Human (Simulated) Computer Interaction

  21. Fundamental Statistics for Social Research: Step-by-step Calculations and Computer Techniques Using SPSS for Windows
    Fundamental Statistics for Social Research: Step-by-step Calculations and Computer Techniques Using SPSS for Windows

  22. Designing for Humans
    Designing for Humans

  23. User Interface Design for Electronic Appliances
    User Interface Design for Electronic Appliances

  24. The Machine in Me: An Anthropologist Sits Among Computer Engineers
    The Machine in Me: An Anthropologist Sits Among Computer Engineers

  25. Human Friendly Mechatronics: 2nd International Conference on Machine Automation, Osaka, Japan, 27-29 September 2000
    Human Friendly Mechatronics: 2nd International Conference on Machine Automation, Osaka, Japan, 27-29 September 2000

Information Dashboard Design: The Effective Visual Communication of Data
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    Information Dashboard Design: The Effective Visual Communication of Data
    Stephen Few
    Manufacturer: O'Reilly Media, Inc.
    ProductGroup: Book
    Binding: Paperback

    Software DesignSoftware Design | Software Design | Programming | Computers & Internet | Subjects | Books
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    Similar Items:
    1. Performance Dashboards: Measuring, Monitoring, and Managing Your Business
    2. Show Me the Numbers: Designing Tables and Graphs to Enlighten
    3. Beautiful Evidence
    4. Designing Interfaces: Patterns for Effective Interaction Design
    5. The Visual Display of Quantitative Information, 2nd edition

    ASIN: 0596100167

    Book Description

    Dashboards have become popular in recent years as uniquely powerful tools for communicating important information at a glance. Although dashboards are potentially powerful, this potential is rarely realized. The greatest display technology in the world won't solve this if you fail to use effective visual design. And if a dashboard fails to tell you precisely what you need to know in an instant, you'll never use it, even if it's filled with cute gauges, meters, and traffic lights. Don't let your investment in dashboard technology go to waste.

    This book will teach you the visual design skills you need to create dashboards that communicate clearly, rapidly, and compellingly. Information Dashboard Design will explain how to:

    Stephen Few has over 20 years of experience as an IT innovator, consultant, and educator. As Principal of the consultancy Perceptual Edge, Stephen focuses on data visualization for analyzing and communicating quantitative business information. He provides consulting and training services, speaks frequently at conferences, and teaches in the MBA program at the University of California in Berkeley. He is also the author of Show Me the Numbers: Designing Tables and Graphs to Enlighten. Visit his website at www.perceptualedge.com.

    Contextual Design : A Customer-Centered Approach to Systems Designs (Interactive Technologies)
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      Contextual Design : A Customer-Centered Approach to Systems Designs (Interactive Technologies)
      Hugh Beyer , and Karen Holtzblatt
      Manufacturer: Morgan Kaufmann
      ProductGroup: Book
      Binding: Paperback

      Software DesignSoftware Design | Software Design | Programming | Computers & Internet | Subjects | Books
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      Similar Items:
      1. Rapid Contextual Design: A How-to Guide to Key Techniques for User-Centered Design (Interactive Technologies)
      2. The Design of Everyday Things
      3. Problem Frames: Analyzing and Structuring Software Development Problems
      4. The Inmates Are Running the Asylum: Why High Tech Products Drive Us Crazy and How to Restore the Sanity (2nd Edition)
      5. Advanced Use Case Modeling: Software Systems

      ASIN: 1558604111

      Amazon.com

      There's certainly no shortage of software design methods: most demand total allegiance, and many claim to be the only true way to delivering useful and maintainable software systems in a timely manner. Contextual Design describes another worthwhile software engineering method, one that places the user (or customer) at the forefront of the software design process from beginning to end. This method seems to be a particularly worthwhile addition to the literature.

      Contextual Design begins with contextual inquiry, where software developers interview users and attempt to understand the way they work. Such "customer empathy" is central to the Contextual Design process and a total understanding of "work" within organizations is the mantra here. The book describes how, later in the process, software developers step back from the user data and do an "affinity," which is an overall analysis of hundreds (or even thousands) of individual facts. Contextual Design then explains the additional steps required to build systems using this method, including building models for flow, sequence, and artifacts, and establishing the cultural and the physical environments for a system. After getting an overview, developers consolidate these initial models, get more user input, and then design user interfaces.

      This book, written in a clear, informal style without excessive jargon, reads very much like a book on business motivation. Various practitioners of Contextual Design offer short testimonials on the software design method.

      Book Description

      This book introduces a customer-centered approach to business by showing how data gathered from people while they work can drive the definition of a product or process while supporting the needs of teams and their organizations. This is a practical, hands-on guide for anyone trying to design systems that reflect the way customers want to do their work. The authors developed Contextual Design, the method discussed here, through their work with teams struggling to design products and internal systems. In this book, you'll find the underlying principles of the method and how to apply them to different problems, constraints, and organizational situations.

      Contextual Design enables you to
      + gather detailed data about how people work and use systems
      + develop a coherent picture of a whole customer population
      + generate systems designs from a knowledge of customer work
      + diagram a set of existing systems, showing their relationships, inconsistencies, redundancies, and omissions
      Adobe Photoshop CS2 One-on-One (One-On-One)
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        Adobe Photoshop CS2 One-on-One (One-On-One)
        Deke McClelland
        Manufacturer: O'Reilly Media, Inc.
        ProductGroup: Book
        Binding: Paperback

        CinematographyCinematography | Photography | Arts & Photography | Subjects | Books
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        2. Adobe Photoshop CS2 Classroom in a Book
        3. Real World Camera Raw with Adobe Photoshop CS2 (Real World)
        4. Photoshop Masking & Compositing (VOICES)
        5. Adobe Photoshop CS2 for Photographers: A Professional Image Editor's Guide to the Creative Use of Photoshop for the Macintosh and PC

        ASIN: 0596100965

        Book Description

        If you work with Adobe Photoshop, you've already tasted how powerful a graphics tool it can be. Universally recognized as the standard for image editing and production, Photoshop is used by close to 20 million people worldwide. But how many can say they've fully tapped its vast functionality?

        Whether you're a first-timer looking to learn Photoshop, or a seasoned Photoshopper interested in the cool new features of CS2, Deke McClelland's Adobe Photoshop CS2 One on One will have you completing rewarding projects in no time at all. A Photoshop expert, sought-after computer graphics and design lecturer and author of over 70 books, Deke brings his passion and easy, conversational style to the new edition of his bestselling Photoshop tutorial, updated for CS2.

        A straightforward, step-by-step guide to the features and functions of Photoshop-with plenty of real-world projects and insider tips applied along the way-Adobe Photoshop CS2 One on One also covers the new features of CS2 in depth, including Adobe Bridge, the new file browser that makes it possible to process multiple images at once. Learn how to use new workflow and file handling features, how to batch process digital camera raw files, search metadata, quickly review images in Slideshow mode, and much more.

        If that sounds like Greek to you, don't worry. Deke uses highly effective One-on-One teaching methods and creates a classroom environment that combines written instruction with more than two hours of video training (provided on DVD). As host of the "Best of Photoshop" disk that ships with every Photoshop order, he's uniquely qualified to present the material in this dynamic, interactive format. Whatever your skill level, Adobe Photoshop CS2 One on One will soon have you speaking fluent Photoshop CS2.

        iMovie 6 & iDVD: The Missing Manual
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          iMovie 6 & iDVD: The Missing Manual
          David Pogue
          Manufacturer: O'Reilly Media, Inc.
          ProductGroup: Book
          Binding: Paperback

          MacOSMacOS | Operating Systems | Computers & Internet | Subjects | Books
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          ASIN: 0596527268

          Book Description

          While the last version of iMovie gave moviemakers the ability to capture and edit widescreen High Definition Video (HDV) from the new generation of camcorders, iMovie 6 is all about the ease of moviemaking itself. iMovie 6 includes five professionally designed themes with backgrounds, motion graphics, titles, and effects that act as building blocks for your projects. You can preview transitions and stunning new video effects--such as time-lapse video--in real time using the full screen. Or edit audio and add sound effects with a new built-in sound studio. For presenting your movie, Magic iDVD offers easy-to-use themes, including new widescreen options.

          Whether you're a professional or an amateur moviemaker, this is amazing stuff. But if you want to learn the full capabilities of these applications, Apple documentation won't make the cut. Instead, iMovie 6 & iDVD: The Missing Manual is the ideal third-party authority that covers all of these changes through an objective lens. This witty and entertaining guide from celebrated author David Pogue details every step of iMovie 6 and iDVD production. The book shows you how to:

          From choosing and using a digital camcorder to burning the finished work onto DVDs, posting it online, or downloading it to an iPod, iMovie 6 & iDVD: The Missing Manual zooms right in on the details in a clear, concise, and understandable manner. The book also provides a firm grounding in basic film technique so that the quality of your video won't rely entirely on magic.

          The Usability Engineering Lifecycle: A Practitioner's Handbook for User Interface Design (Interactive Technologies)
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            The Usability Engineering Lifecycle: A Practitioner's Handbook for User Interface Design (Interactive Technologies)
            Deborah J. Mayhew
            Manufacturer: Morgan Kaufmann
            ProductGroup: Book
            Binding: Paperback

            Software DevelopmentSoftware Development | Software Design | Programming | Computers & Internet | Subjects | Books
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            Similar Items:
            1. Observing the User Experience: A Practitioner's Guide to User Research (Morgan Kaufmann Series in Interactive Technologies) (Interactive Technologies)
            2. Don't Make Me Think: A Common Sense Approach to Web Usability, 2nd Edition
            3. Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces (Interactive Technologies)
            4. Designing Interfaces: Patterns for Effective Interaction Design
            5. The Design of Everyday Things

            ASIN: 1558605614

            Book Description

            A commitment to usability in user interface design and development offers enormous benefits, including greater user productivity, more competitive products, lower support costs, and a more efficient development process. But what does it mean to be committed to usability? Inside, a twenty-year expert answers this question in full, presenting the techniques of Usability Engineering as a series of product lifecycle tasks that result directly in easier-to-learn, easier-to-use software.
            You'll learn to perform a complete requirements analysis and then incorporate the resulting goals and constraints in a highly structured, iterative design and development process. This process doesn't end with installation but instead begins anew with the collection of user feedback that will guide further development. Also covered are organizational issues related to the implementation of Usability Engineering, including cost justification, project planning, and organizational structures.

            * Unites all current UE techniques in a single, authoritative resource, presenting a coherent lifecycle process in which each clearly defined task leads directly the next.
            * Teaches concrete, immediately usable skills to practitioners in all kinds of product development organizations-from internal departments to commercial developers to consultants.
            * Contains examples of actual software development projects and the ways in which they have benefited from Usability Engineering.
            * Deals in specifics, not generalities-provides detailed templates and instructions for every phase of the Usability Engineering lifecycle.
            * Pays special attention to Web site development and explains how Usability Engineering principles can be applied to the development of any interactive product.

            3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3D Technology)
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              3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3D Technology)
              David H. Eberly
              Manufacturer: Morgan Kaufmann
              ProductGroup: Book
              Binding: Hardcover

              ProgrammingProgramming | Games & Strategy Guides | Computers & Internet | Subjects | Books
              Software DesignSoftware Design | Software Design | Programming | Computers & Internet | Subjects | Books
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              1. Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology) (The Morgan Kaufmann Series in Interactive 3D Technology)
              2. 3D Game Engine Design, Second Edition: A Practical Approach to Real-Time Computer Graphics (The Morgan Kaufmann Series in Interactive 3D Technology)
              3. Essential Mathematics for Games and Interactive Applications: A Programmer's Guide (The Morgan Kaufmann Series in Interactive 3d Technology) (The Morgan Kaufmann Series in Interactive 3d Technology)
              4. Game Physics (Interactive 3d Technology Series)
              5. Real-Time Rendering (2nd Edition)

              ASIN: 012229064X

              Book Description

              Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the software engineering and programming of 3D engines. This book is a complete guide to the engineering process, starting with a walk-through of the graphics pipeline showing how to construct the core elements of 3D systems, including data structures, the math system, and the object system. Dave explains how to manage data with scene graphs, how to build rendering and camera systems, and how to handle level of detail, terrain, and animation. Advanced rendering effects such as vertex and pixel shaders are also covered as well as collision detection and physics systems. The book concludes with a discussion of application design, development tools, and coding standards for the source code of the new version of the Wild Magic engine included on the CD-ROM. Wild Magic is a commercial-quality game engine used by many companies and is a unique resource for the game development community.

              *CD-ROM with the complete C++ source code for Wild Magic version 3, a commercial-quality game engine for Windows, Linux, and OS X.
              *A comprehensive, practical guide to all the steps necessary to build professional-quality real-time simulations with just minimal mathematics required.
              *Emphasizes the application of software engineering principles and describes the architecture of large libraries.
              Design for New Media: Interaction Design for Multimedia and the Web
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                Design for New Media: Interaction Design for Multimedia and the Web
                Lon Barfield
                Manufacturer: Addison Wesley
                ProductGroup: Book
                Binding: Paperback

                Web MultimediaWeb Multimedia | Internet Commerce | Web Development | Computers & Internet | Subjects | Books
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                5. Office 2003 Simplified

                ASIN: 0201596091

                Book Description

                This book provides a unified approach to the different skills and media of new media design. The book is divided into four sections; first issues that arise from designing with new and developing technology are discussed, then the role of the building blocks of new media (sound, color, and animation) in design is explained. The third section of the book covers interaction design, and finally the book concludes with the presentation of the process of design in a practical step-by-step way. For Web and multimedia designers who want to learn about interaction design and how new media can be used today.
                SPSS 13.0 for Windows Student Version: For Microsoft Windows XP, 2000, Me, and 98
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                  SPSS 13.0 for Windows Student Version: For Microsoft Windows XP, 2000, Me, and 98
                  SPSS Inc
                  Manufacturer: Prentice Hall
                  ProductGroup: Book
                  Binding: CD-ROM

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                  ASIN: 0131867563
                  Embedded Systems Design: An Introduction to Processes, Tools and Techniques
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                    Embedded Systems Design: An Introduction to Processes, Tools and Techniques
                    Arnold S. Berger
                    Manufacturer: CMP Books
                    ProductGroup: Book
                    Binding: Paperback

                    Embedded SystemsEmbedded Systems | Microprocessors & System Design | Hardware | Computers & Internet | Subjects | Books
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                    GeneralGeneral | Software | Computers & Internet | Subjects | Books
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                    EngineeringEngineering | Specialty Stores | Books | Aerospace | Automotive | Bioengineering | Chemical | Civil | Computer Technology | Design | Economics | Education | Electrical & Electronics | Energy | General | Industrial, Manufacturing & Operational Systems | Management | Materials | Materials Science | Mechanical | Nuclear | Patents & Inventions | Petroleum, Mining & Geological | Power Systems | Reference | Research | Special Topics | Telecommunications | Welding
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                    5. Designing Embedded Hardware

                    ASIN: 1578200733

                    Book Description

                    * Hardware/Software Partitioning * Cross-Platform Development * Firmware Debugging * Performance Analysis * Testing & Integration Get into embedded systems programming with a clear understanding of the development cycle and the specialized aspects of

                    Understand the embedded systems development cycle and the specialized aspects of writing software in this environment. You get clear explanations of how cross-development environments work, software/hardware integration techniques, and the key methods and technologies for each phase of the development process.
                    User Interface Design and Evaluation (The Morgan Kaufmann Series in Interactive Technologies) (Interactive Technologies)
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                      User Interface Design and Evaluation (The Morgan Kaufmann Series in Interactive Technologies) (Interactive Technologies)
                      Debbie Stone , Caroline Jarrett , Mark Woodroffe , and Shailey Minocha
                      Manufacturer: Morgan Kaufmann
                      ProductGroup: Book
                      Binding: Paperback

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                      ASIN: 0120884364

                      Book Description

                      Whether you are a professional new to the user-centered design field, or an experienced designer who needs to learn the fundamentals of user interface design and evaluation, this book can lead the way.

                      What will you get from this book? Based on a course from the Open University, UK which has been taught to over a thousand professionals and students, this book presents an overview of the field. It illustrates the benefits of a user-centered approach to the design of software, computer systems, and web sites, and provides a clear and practical discussion of requirements gathering; developing interaction design from user requirements; and user interface evaluation. The book's coverage includes established HCI topicsfor example, visibility, affordance, feedback, metaphors, mental models, and the likecombined with practical guidelines for contemporary designs and current trends, which makes for a winning combination. You get a clear presentation of ideas, illustrations of concepts, using real-world applications.

                      This book will help you develop all the skills necessary for iterative user-centered design, and provides a firm foundation for user interface design and evaluation on which to build.

                      * Covers the design of graphical user interfaces, web sites, and interfaces for embedded systems
                      * Full color production, with activities, projects, hundreds of illustrations, and industrial applications.
                      * A supporting web site includes sample exam paper, numerous activities to practice the concepts learned, and a set of review questions to test your own learningplus web resources.

                      Books:

                      1. Computing Essentials: Complete Edition
                      2. The Mobile Connection: The Cell Phone's Impact on Society (Morgan Kaufmann Series in Interactive Technologies)
                      3. Usability for the Web: Designing Highly Usable Websites (Morgan Kaufmann Series in Interactive Technologies)
                      4. Human Aspects of Software Engineering
                      5. Newnes Interfacing Companion: Computers, Transducers, Instrumentation and Signal Processing
                      6. Cognitive Work Analysis: Toward Safe, Productive, and Healthy Computer-Based Work
                      7. My Tiny Life: Crime and Passion in the Virtual World
                      8. Human Computer Interaction Developments and Management
                      9. Computers and Conversation
                      10. Interactive System Design

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