Books

  1. My Tiny Life: Crime and Passion in the Virtual World
    My Tiny Life: Crime and Passion in the Virtual World

  2. Facilitating the Development and Use of Interactive Learning Environments (Computers, Cognition & Work S.)
    Facilitating the Development and Use of Interactive Learning Environments (Computers, Cognition & Work S.)

  3. Electronic Collaboration in the Humanities: Issues and Options
    Electronic Collaboration in the Humanities: Issues and Options

  4. Usability and Internationalization of Information Technology (Human Factors & Ergonomics S.)
    Usability and Internationalization of Information Technology (Human Factors & Ergonomics S.)

  5. Codenotes for Web-Based Ui (Codenotes Series)
    Codenotes for Web-Based Ui (Codenotes Series)

  6. 2001: A Space Odyssey (G K Hall Perennial Large Print Book)
    2001: A Space Odyssey (G K Hall Perennial Large Print Book)

  7. Icon Design: Graphic Icons in Computer Interface Design
    Icon Design: Graphic Icons in Computer Interface Design

  8. Front Panel: Designing Software for Embedded User Interfaces
    Front Panel: Designing Software for Embedded User Interfaces

  9. Computer Control and Human Error
    Computer Control and Human Error

  10. The Visual Display of Quantitative Information
    The Visual Display of Quantitative Information

  11. Why Does Working @ My Computer Hurt So Much?: A Comprehensive Guide to Help You Prevent and Treat Computer Induced Repetitive Stress Injuries
    Why Does Working @ My Computer Hurt So Much?: A Comprehensive Guide to Help You Prevent and Treat Computer Induced Repetitive Stress Injuries

  12. Success by Learning: A Book for Anyone Who Wants to Be Successful
    Success by Learning: A Book for Anyone Who Wants to Be Successful

  13. The Structure of Multimodal Dialogue II
    The Structure of Multimodal Dialogue II

  14. Computers and Talk in the Primary Classroom (Language & Education Library S.)
    Computers and Talk in the Primary Classroom (Language & Education Library S.)

  15. Cyberseduction: Reality in the Age of Psychotechnology
    Cyberseduction: Reality in the Age of Psychotechnology

  16. Cognition And Technology: Co-existence, Convergence And Co-evolution
    Cognition And Technology: Co-existence, Convergence And Co-evolution

  17. Thinking Like Einstein
    Thinking Like Einstein

  18. Issues of Human Computer Interaction
    Issues of Human Computer Interaction

  19. Multimedia Security: Steganography and Digital Watermarking Techniques for Protection of Intellectual Property
    Multimedia Security: Steganography and Digital Watermarking Techniques for Protection of Intellectual Property

  20. User Error: Resisting Computers Culture
    User Error: Resisting Computers Culture

  21. Simulating and Generating Motions of Human Figures (Springer Tracts in Advanced Robotics S.)
    Simulating and Generating Motions of Human Figures (Springer Tracts in Advanced Robotics S.)

  22. The Pearly Gates of Cyberspace
    The Pearly Gates of Cyberspace

  23. Human-Computer Interface Design Guidelines
    Human-Computer Interface Design Guidelines

  24. Telecommuting and Virtual Offices: Issues and Opportunities
    Telecommuting and Virtual Offices: Issues and Opportunities

  25. Social Responsibility in the Information Age: Issues and Controversies
    Social Responsibility in the Information Age: Issues and Controversies

My Tiny Life: Crime and Passion in a Virtual World
Average customer rating: 3 out of 5 stars
  • Do not buy.
  • Virtuality: The New World
  • "Laurel" speaks
  • Okay, it's biased, but who cares?
  • Cyber sociology
My Tiny Life: Crime and Passion in a Virtual World
Julian Dibbell
Manufacturer: Owl Books
ProductGroup: Book
Binding: Paperback

CultureCulture | Business & Culture | Computers & Internet | Subjects | Books
Interface DesignInterface Design | HTML, Graphics, & Design | Web Development | Computers & Internet | Subjects | Books
Virtual RealityVirtual Reality | Multimedia | Web Development | Computers & Internet | Subjects | Books
GeneralGeneral | Computers & Internet | Subjects | Books
GeneralGeneral | Computer Science | Computers & Internet | Subjects | Books
Human-Computer InteractionHuman-Computer Interaction | Computer Science | Computers & Internet | Subjects | Books
TechnothrillersTechnothrillers | Thrillers | Mystery & Thrillers | Subjects | Books
CriminologyCriminology | Crime & Criminals | Nonfiction | Subjects | Books
GeneralGeneral | Sociology | Social Sciences | Nonfiction | Subjects | Books
Murder & MayhemMurder & Mayhem | True Accounts | Nonfiction | Subjects | Books
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ASIN: 0805036261

Amazon.com

This is the story of one user's experience at a virtual-reality community called LambdaMOO. A MOO--short for multiuser dungeon, object oriented--is a virtual place where participants can construct human-like graphical representations of themselves to interact in a simulated world. Author Julian Dibbell begins by relating the facts surrounding the case of Mr. Bungle, a character who committed the crime of "virtual rape" in this fantastic electronic world, shocking LambdaMOO's members. However, the thread of discussion about this case is minimal and the book ultimately becomes Dibbell's diary of his "research" of this virtual world, which grows gradually more obsessive, and how it affects his RL (real life).

Dibbell offers glimpses of his RL between rich, colorful, and entertaining chapters describing the online community's gossip, his interactions and relationships with the other members, and his first experience with cybersex. What is interesting is that the brief snatches of RL are bland and boring, written in a kind of script format with little more than stage directions for descriptions. This device, plus Dibbell's discussions of his dreams about the MOO, show the reader how deeply involved Dibbell becomes in this community. The turning point comes when Dibbell's membership at LambdaMOO threatens to ruin one of his closest RL relationships. --Cristina Vaamonde

Book Description

Being a true account of the infamous Mr. Bungle and of the author's journey, in consequence thereof, to the heart of a half-real world called LambdaMoo.

From In Cold Blood to Midnight in the Garden of Good and Evil, readers have been gripped by the novelistic rering of eccentric communities torn apart by violent crime.

Julian Dibbell's reporting of the "Mr. Bungle" rape case first appeared as the cover story in The Village Voice. Since that time it has become a cause célèbre, cited as a landmark case in numerous books and articles and a source of less discussion on the Internet. That's because the scene of the crime was a "Multi-User Domain," an electronic "salon" where Internet junkies have created their own interactive fantasy realm. In a "place" where race, ger, and identity are infinitely malleable, the addictive denizens had thought they'd escaped all traditional cultural and moral limits. Yet Mr. Bungle's primal transgression challenged all their illusions, confronting even this electronic utopia with the same issues of order and social norms that humanity has faced since the Stone Age. When this fantasy imbroglio threatens Dibbell's actual marriage, we see how the virtual world at once mirrors and mocks real life.

Customer Reviews:

1 out of 5 stars Do not buy........2006-05-22

Pretentious, meandering, and bereft of anything that could be mistaken for value. I question its use even as a cautionary tale of a man who has lost all ability to distinguish between the real world and a world of pretend.

3 out of 5 stars Virtuality: The New World.......2001-03-10

The author presents a tour of cyberspace. During this journey, we learn how the author feels, and what their priorities are. Cyber communites are the logical extension of chat sites, and web/ mail exchanges. In the real world, where restrictions can be placed on our daily lives, virtual reality provides an escape. Exploring this venue, we can learn more about ourselves as we interact with others, and the new environment. I'm glad the author documented their experiences!

4 out of 5 stars "Laurel" speaks.......2000-01-20

I was the character that Dibbell called "Laurel" in his book. I was "there" though the entire story he describes, reading what he read in real time, although I never "spoke" with him (on-line or off). His book is remarkably accurate, although he does not have all the facts straight of the people behind the LambdaMOO characters. He deserves a lot of credit -- he got it closer than anyone else possibly could have.

3 out of 5 stars Okay, it's biased, but who cares?.......1999-12-28

I found this book compulsively readable. I was a regular on LambdaMOO at around the same time that Dibbell was, and I found his descriptions of the experience of MOO-ing (what it's like to be there and participate in various ways) quite accurate. As for his version of MOO history, I wouldn't take it too seriously, but then, he makes it pretty clear that the motivations behind and significance of the events that he recounts are disputed. What impresses me about this book is the way it captures the feeling of being in the MOO, and the analysis of the issues that got raised in various conflicts.

4 out of 5 stars Cyber sociology.......1999-12-16

Aside from his own personal, short-term journeys in and out of LambdaMOO and fairly mundane conflict and resolution with his significant other, which provide part of the hook to the reader, Dibbell writes in an engaging way about the sociology of the MOO community. Of particular interest are the immediate and long term reactions of the community to acts, virtual though they may be, that affect the fabric of the MOO society. The book's inability to fully demonstrate the complexity of the MOO society, demonstrated by MOOers' castigation of the work, is irrelevant to the points made by the author about the relationships of the wizard power class to the other, parallel MOO societies, and to the constituent class. The strong reactions of members of the MOO society to events and characters that are perceived as harmful elements, and the attempts to call for, impose and/or resist virtual law and order in an unruly and perhaps ungovernable society provide the real conflict. Dibbell's observations of the tensions of anarchy and order in the MOO unfold in counterpoint to the author's RL events and relationships, which are described in MOOspeak, but which must inevitably follow societal rules and expectations of long standing.

I found it to be a page-turner well after the narration of the motivating event was finished.

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  4. Human Aspects of Software Engineering
  5. Newnes Interfacing Companion: Computers, Transducers, Instrumentation and Signal Processing
  6. Cognitive Work Analysis: Toward Safe, Productive, and Healthy Computer-Based Work
  7. My Tiny Life: Crime and Passion in the Virtual World
  8. Human Computer Interaction Developments and Management
  9. Computers and Conversation
  10. Interactive System Design

Books