Books

  1. Digital Aesthetics (Theory, Culture & Society S.)
    Digital Aesthetics (Theory, Culture & Society S.)

  2. Face Detection and Gesture Recognition for Human-computer Interaction (Kluwer International Series in Video Computing)
    Face Detection and Gesture Recognition for Human-computer Interaction (Kluwer International Series in Video Computing)

  3. School and Behavioral Psychology: Applied Research in Human-computer Interactions, Functional Assessment and Treatment
    School and Behavioral Psychology: Applied Research in Human-computer Interactions, Functional Assessment and Treatment

  4. Virtual Realities and Their Discontents
    Virtual Realities and Their Discontents

  5. Fundamentals of Wearable Computers and Augmented Reality
    Fundamentals of Wearable Computers and Augmented Reality

  6. User Interfaces for All:: Concepts, Methods and Tools (Human Factors & Ergonomics S.)
    User Interfaces for All:: Concepts, Methods and Tools (Human Factors & Ergonomics S.)

  7. Computers and Networks in the Age of Globalization (International Federation for Information Processing)
    Computers and Networks in the Age of Globalization (International Federation for Information Processing)

  8. Computer-aided Otorhinolaryngology: Head and Neck Surgery
    Computer-aided Otorhinolaryngology: Head and Neck Surgery

  9. Simulation and the User Interface
    Simulation and the User Interface

  10. An Introduction to Human/Computer Interaction
    An Introduction to Human/Computer Interaction

  11. Internet Digital Libraries: The International Dimension (Computer Science Library)
    Internet Digital Libraries: The International Dimension (Computer Science Library)

  12. User-centered Information Design for Improved Software Usability (Computing Library S.)
    User-centered Information Design for Improved Software Usability (Computing Library S.)

  13. Elements of Interface Design with Photoshop
    Elements of Interface Design with Photoshop

  14. Impression Management and Information Technology
    Impression Management and Information Technology

  15. Multimodality in Language and Speech Systems (Text , Speech & Language Technology S.)
    Multimodality in Language and Speech Systems (Text , Speech & Language Technology S.)

  16. Security and Privacy in User Modeling (Human Computer Interaction S.)
    Security and Privacy in User Modeling (Human Computer Interaction S.)

  17. Telecommunications Network Design and Management (Operations Research/Computer Science Interface S.)
    Telecommunications Network Design and Management (Operations Research/Computer Science Interface S.)

  18. Entertainment Computing: Technologies and Applications: Proceedings of the First International Workshop on Entertainment Computing (Iwec 2002), Japan, May 2002 (IFIP International Federation for Information Processing S.)
    Entertainment Computing: Technologies and Applications: Proceedings of the First International Workshop on Entertainment Computing (Iwec 2002), Japan, May 2002 (IFIP International Federation for Information Processing S.)

  19. The Design of Children's Technology
    The Design of Children's Technology

  20. The Usability Engineering Lifecycle
    The Usability Engineering Lifecycle

  21. HCI Models, Theories and Frameworks: Toward a Multidisciplinary Science
    HCI Models, Theories and Frameworks: Toward a Multidisciplinary Science

  22. The Craft of Information Visualization: Readings and Reflections
    The Craft of Information Visualization: Readings and Reflections

  23. The Media Equation: How People Treat Computers, Television and New Media Like Real People and Places (CSLI Lecture Notes S.)
    The Media Equation: How People Treat Computers, Television and New Media Like Real People and Places (CSLI Lecture Notes S.)

  24. Conceptual Modeling for User Interface Development (Practitioner S.)
    Conceptual Modeling for User Interface Development (Practitioner S.)

  25. Efficient Processing with Constraint-logic Grammars Using Grammar Compilation (Stanford Monographs in Linguistics)
    Efficient Processing with Constraint-logic Grammars Using Grammar Compilation (Stanford Monographs in Linguistics)

The State of the Real: Aesthetics in the Digital Age
Average customer rating: Not rated
    The State of the Real: Aesthetics in the Digital Age

    Manufacturer: I. B. Tauris
    ProductGroup: Book
    Binding: Paperback

    History & CriticismHistory & Criticism | Movies | Entertainment | Subjects | Books
    Popular CulturePopular Culture | Social Sciences | Nonfiction | Subjects | Books
    AestheticsAesthetics | Philosophy | Nonfiction | Subjects | Books
    GeneralGeneral | Philosophy | Nonfiction | Subjects | Books
    GeneralGeneral | Computers & Internet | Subjects | Books
    GeneralGeneral | Arts & Photography | Subjects | Books
    Look Inside Art BooksLook Inside Art Books | Trip | Specialty Stores | Books
    Look Inside Computer BooksLook Inside Computer Books | Trip | Specialty Stores | Books
    Look Inside Entertainment BooksLook Inside Entertainment Books | Trip | Specialty Stores | Books
    ASIN: 1845110773
    Release Date: 2007-03-06

    Book Description

    The notion of "the real" continues to be hotly debated in an era when the internet, virtual reality, cybertheory and bioethics challenge the very nature of "reality". Combining the advantages of a critical reader with the immediacy of cutting-edge debate, practitioners and commentators provide crucial insights into contemporary aesthetics, engaging with the ideas of critics and thinkers from Linda Nochlin through to Lyotard and Baudrillard.
    Digital Aesthetics (Published in association with Theory, Culture & Society)
    Average customer rating: 3 out of 5 stars
    • for rabid intellectuals only
    • BEING AESTHETIC VERSUS BEING DIGITAL
    Digital Aesthetics (Published in association with Theory, Culture & Society)
    Sean Cubitt
    Manufacturer: Sage Publications Ltd
    ProductGroup: Book
    Binding: Paperback

    CultureCulture | Business & Culture | Computers & Internet | Subjects | Books
    GeneralGeneral | Social Sciences | Nonfiction | Subjects | Books
    Media StudiesMedia Studies | Social Sciences | Nonfiction | Subjects | Books
    CultureCulture | Sociology | Social Sciences | Nonfiction | Subjects | Books
    Technology & SocietyTechnology & Society | Communication | Social Sciences | Nonfiction | Subjects | Books
    CommunicationCommunication | Words & Language | Reference | Subjects | Books
    GeneralGeneral | Reference | Subjects | Books
    GeneralGeneral | Arts & Photography | Subjects | Books
    Look Inside Computer BooksLook Inside Computer Books | Trip | Specialty Stores | Books
    ASIN: 0761959009

    Book Description

    This book investigates the aesthetic nature and purpose of computer culture in the contemporary world. It casts a cool eye on the claims of cybertopians, tracing the globalization of the new medium and enquiring into its effects on subjectivity and sociality. Drawing on historical scholarship, philosophical aesthetics, and the literature of cyberculture, the author argues for a genuine democracy beyond the limitations of the free market and the global corporation. Digital arts are identified as having a vital part to play in this process. Written in a balanced and penetrating style, the book both conveniently summarizes a huge literature and sets a new agenda for research and theory.

    Customer Reviews:

    1 out of 5 stars for rabid intellectuals only.......2003-12-23

    This book is an incredibly elitist rabid intellectual rant, highly opinionated and abstract that were it written by a student it would be judged to be incoherent.Do you know what diegesis means?...becuase i couldn't find it even in a good dictionary.and that's just the tip of the iceberg. As an attempt to communicate it is lousy except to about 10 people in the world who might describe it as a rattling good read...name dropping practically every sentence,showing off prodigious intellectual prowess at the expense of communication.Are you a lecturer? Do you want to ruin the lives of your students? Then tell them to read this.

    5 out of 5 stars BEING AESTHETIC VERSUS BEING DIGITAL.......1998-12-22

    The digital explosion is ushering in a frightening future built upon transnational structures of power and greed presided over by the high priests of technology and management. But it is not too late to fight for an alternative future shaped not by the corporate cyborg but by aesthetics, the "pursuit of an ethical mode of being ... despite the conditions in which we find ourselves" of "being digital".

    Sean Cubitt spits in the face of the digerati (a species of Cyclops who rule in the land of the blind masses) who foresee an infinitely expanding seamless web of information into which all humankind and industry must disappear. Reader in Video and Media Studies at the Liverpool John Moraes University, Cubitt dives into the multi-disciplinary welter of knowledge architectures to distill hard truths from the technobabble of the technotopians. "The fastest and widest impact that computers have had is in deepening the class structures of contemporary society on a global scale ... the demolition, not just of jobs, of communities and of cultures, but of hope itself as a direct or indirect effect of the electronics communication that have enabled the entirely destructive expansion of finance capital," he writes.

    Resistance to and subversion of the "matrix", the technetronic, computer-mediated space dreamed up by sci-fi writer William Gibson in which giant corporations call the shots, offered by hackers, crackers and phreaks is an infantile reaction to a global technology which "while offering the appearance of naturalness and emancipation from onerous chores, introduces new orders of supervision and surveillance", Cubitt points out.

    His book, a critique of the hard-sell of the digital revolution, is a mine of information as Cubitt apprehends the linkages between technological developments and their consequences for human society.

    The problem of the promised utopia is that communication is reduced to aggression, command, power and submission. The matrix, into which the corporations want everyone and everything jacked in, is coded for the re-engineering of the human soul. The synergistic corporation is the actually existing cyborg, "not an assemblage of people but a machine ensemble ...a massive processing machine whose employees and consumers are its biochips", he warns.

    The attack on extant cultures is multi-pronged. At the level of language, English is the standard, "oppressor" language of the Net, eroding the core role of other languages and cultural contexts. "Corporate culture responds to micro-cultural resistance with target marketing." And the designers of the Macintosh and Windows WIMP (window-icon-menu-pointer) interface further saw that "images have a greater efficiency in imparting information than language does" in combination with the expansion of the global market.

    Cubitt analyses the process and aesthetics of reading since the human-computer interface allows the infinite generation of texts capable of varied readings. The traditional private and public experience of reading is replaced by the playful, the fantasy. This suits the digerati who foist an illusion of heightened individualism ("the user is in control") and mass personalization on consumers of the digital myth.

    Transvestitism and tourism are the features of the Net, much lauded but in truth symptomatic of the shifting, fragmentation and disintegration of the self, Cubitt notes. The new individualism is a projection of the corporate cyborg. Control remains in the hands of the elite who code the heart and confines of the technologies bequeathed to users who are integrated into command heirarchies.

    The creation of libraries was followed by the development of systems of classification of information. The synthetic Colon Classification cataloguing system developed by S.R. Ranganathan in 1933 became the founding principle of mechanical systems of information retrieval, the grandparent of Internet search engines and similar knowledge architectures, "no longer dependent on humanist mnemonic culture". Memory fails, and so does meaning, when everything is reduced to an eternal now in real time.

    The individual is in danger of losing all privacy with the creation of databases which render him as a "data image" or a "data self". The "real" self is reduced to "mere" writing in binary code, a ghost in the machine. Bizarre forms of desocialisation appear in cyber cultures, community is sacrificed for competition. "To restore the social requires dismantling the binary to build a concept of mediation between presence and absence ... the materiality of media, people and their objects", Cubitt suggests.

    He pours cold water on the prophecies of cyber-theologians who deny mortality, the post-humanists and transhumanists who speak of erasing the body and de-materializing the complex human processes of socialization in their fantasies of "downloading the meat-mind into the matrix" and being "human as program or human in programs".

    As Cubitt makes his radical analysis of the histories and contributions of poetry, philosophy, art, radio, cinema, video, space technologies, remote sensing and the Hubble telescope, he unveils the magical braid running through it all. "Between the data records and its interpreters there always lies the work of manipulation," he warns. It has to do with the degradation of all "material", including "nature, human-modified nature, human-produced nature and human nature itself" to consumable commodities.

    The digitally controlled play-world promises coherence and universalisation, homogenization. It leads to hyper-individualization and dispersion in cyberspace and "the sociality of images and implicitly of shared experience" is lost.

    Digital aesthetics, concerned with the question of the future and the whole field of possibilities, suggests that the utopian question cannot be resolved by moving inexorably towards a corporatised technotopia. It must emerge from the shadow of corporate culture, that consciousness industry whose objective is to create brand identity adhered to by synergistic personalities forged through the introduction of play into work, masquerades, role-plays, simulations and alter egos, Cubitt says.

    Digital aesthetics must break "the grip of the networked society's culture of selves", refuse being retrofitted into the corporate cyborg and "reinvent the machineries, the processes and selves of human-machine communication", Cubitt states. Thus the foundations for an evolutionary future which is genuinely global and democratic and outside the administered boundaries of the synergistic corporation can be laid. Is humanity up to this challenge? (the end)

    Some avenues for feeling.(The Particulars of Rapture: An Aesthetics of the Affects)(Compassion: The Culture and Politics of an Emotion)(Disgust: The Theory ... Review) : An article from: Criticism
    Average customer rating: Not rated
      Some avenues for feeling.(The Particulars of Rapture: An Aesthetics of the Affects)(Compassion: The Culture and Politics of an Emotion)(Disgust: The Theory ... Review) : An article from: Criticism
      Adam Frank
      Manufacturer: Thomson Gale
      ProductGroup: Book
      Binding: Digital

      GeneralGeneral | Literature & Fiction | Subjects | Books | Classics | Comic | Contemporary | Literary
      GeneralGeneral | Politics | Nonfiction | Subjects | Books
      GeneralGeneral | Performing Arts | Arts & Photography | Subjects | Books
      GeneralGeneral | Literature & Fiction | Subjects | e-Docs | Formats | Books
      Political SciencePolitical Science | Nonfiction | Subjects | e-Docs | Formats | Books
      Political SciencePolitical Science | Nonfiction | HTML | Formats | e-Docs | Formats | Books
      ASIN: B000E0LG1S
      Release Date: 2005-12-21

      Book Description

      This digital document is an article from Criticism, published by Thomson Gale on June 22, 2004. The length of the article is 6584 words. The page length shown above is based on a typical 300-word page. The article is delivered in HTML format and is available in your Amazon.com Digital Locker immediately after purchase. You can view it with any web browser.

      Citation Details
      Title: Some avenues for feeling.(The Particulars of Rapture: An Aesthetics of the Affects)(Compassion: The Culture and Politics of an Emotion)(Disgust: The Theory and History of a Strong Sensation)(Touching Feeling: Affect, Pedagogy, Performativity)(Book Review)
      Author: Adam Frank
      Publication: Criticism (Magazine/Journal)
      Date: June 22, 2004
      Publisher: Thomson Gale
      Volume: 46 Issue: 3 Page: 511(14)

      Article Type: Book Review

      Distributed by Thomson Gale
      Unsettled Settlers: Postcolonialism, Travelling Theory and the New Migrant Aesthetics. : An article from: Journal of Australian Studies
      Average customer rating: Not rated
        Unsettled Settlers: Postcolonialism, Travelling Theory and the New Migrant Aesthetics. : An article from: Journal of Australian Studies
        Graham Huggan
        Manufacturer: University of Queensland Press
        ProductGroup: Book
        Binding: Digital

        AustraliaAustralia | Australia & Oceania | History | Subjects | Books
        ASIN: B0009FEBVA
        Release Date: 2005-07-28

        Book Description

        This digital document is an article from Journal of Australian Studies, published by University of Queensland Press on June 1, 2001. The length of the article is 7205 words. The page length shown above is based on a typical 300-word page. The article is delivered in HTML format and is available in your Amazon.com Digital Locker immediately after purchase. You can view it with any web browser.

        Citation Details
        Title: Unsettled Settlers: Postcolonialism, Travelling Theory and the New Migrant Aesthetics.
        Author: Graham Huggan
        Publication: Journal of Australian Studies (Refereed)
        Date: June 1, 2001
        Publisher: University of Queensland Press
        Page: 117

        Distributed by Thomson Gale
        Screening Modernism: European Art Cinema, 1950-1980 (Cinema and Modernity Series)
        Average customer rating: Not rated
          Screening Modernism: European Art Cinema, 1950-1980 (Cinema and Modernity Series)
          Andras Balint Kovacs
          Manufacturer: University Of Chicago Press
          ProductGroup: Book
          Binding: Hardcover

          History & CriticismHistory & Criticism | Movies | Entertainment | Subjects | Books
          GeneralGeneral | Graphic Design | Computers & Internet | Subjects | Books
          GeneralGeneral | Arts & Photography | Subjects | Books
          GeneralGeneral | Performing Arts | Arts & Photography | Subjects | Books
          ASIN: 0226451631

          Books:

          1. Handbook of Human-Computer Interaction
          2. People and Computers: 5th (British Computer Society Workshop S.)
          3. Digital Aesthetics (Theory, Culture & Society S.)
          4. The Interactive Book
          5. Virtual Environments 2000: Proceedings of the Eurographics Workshop in Amsterdam, The Netherlands, June 1-2, 2000 (Eurographics S.)
          6. Funology: From Usability to Enjoyment (Human Computer Interaction S.)
          7. Coder to Developer: Tools and Strategies for Delivering Your Software
          8. Building Great Flash MX Games
          9. Mastering IBM WebSphere Portal
          10. Find the Bug: Book of Incorrect Programs

          Books