Books

  1. People and Computers: 5th (British Computer Society Workshop S.)
    People and Computers: 5th (British Computer Society Workshop S.)

  2. The Reactive Keyboard (Cambridge Series on Human-Computer Interaction)
    The Reactive Keyboard (Cambridge Series on Human-Computer Interaction)

  3. People and Computers: 6th (British Computer Society Conference S.)
    People and Computers: 6th (British Computer Society Conference S.)

  4. People and Computers: 7th (British Computer Society Conference S.)
    People and Computers: 7th (British Computer Society Conference S.)

  5. A Theory of Computer Semiotics: Semiotic Approaches to Construction and Assessment of Computer Systems (Cambridge Series on Human-Computer Interaction)
    A Theory of Computer Semiotics: Semiotic Approaches to Construction and Assessment of Computer Systems (Cambridge Series on Human-Computer Interaction)

  6. Analyzing Interaction: Sequential Analysis with SDIS and GSEQ
    Analyzing Interaction: Sequential Analysis with SDIS and GSEQ

  7. The Social and Interactional Dimensions of Human-Computer Interfaces (Cambridge Series in Human-Computer Interaction)
    The Social and Interactional Dimensions of Human-Computer Interfaces (Cambridge Series in Human-Computer Interaction)

  8. People and Computers: Proceedings of HCI '93 8th (British Computer Society Conference S.)
    People and Computers: Proceedings of HCI '93 8th (British Computer Society Conference S.)

  9. The MUSE Method for Usability Engineering (Cambridge Series on Human-Computer Interaction)
    The MUSE Method for Usability Engineering (Cambridge Series on Human-Computer Interaction)

  10. People and Computers: Proceedings of the HCI '94 Conference 9th (British Computer Society Workshop S.)
    People and Computers: Proceedings of the HCI '94 Conference 9th (British Computer Society Workshop S.)

  11. Java GUI Development (Sams Professional S.)
    Java GUI Development (Sams Professional S.)

  12. Designing Collaborative Systems: A Practical Guide to Ethnography (Computer Supported Cooperative Work S.)
    Designing Collaborative Systems: A Practical Guide to Ethnography (Computer Supported Cooperative Work S.)

  13. Surviving Security: How to Integrate People, Process and Technology (Sams White Book)
    Surviving Security: How to Integrate People, Process and Technology (Sams White Book)

  14. Designing from Both Sides of the Screen: A Dialogue Between a Designer and an Engineer
    Designing from Both Sides of the Screen: A Dialogue Between a Designer and an Engineer

  15. Creating .NET Windows: Forms Custom Controls
    Creating .NET Windows: Forms Custom Controls

  16. The Internet and Society: Harvard University Conference Proceedings
    The Internet and Society: Harvard University Conference Proceedings

  17. Sams Teach Yourself Gnome in 24 Hours (Sams Teach Yourself S.)
    Sams Teach Yourself Gnome in 24 Hours (Sams Teach Yourself S.)

  18. Inclusive Guidelines for Human-computer Interaction
    Inclusive Guidelines for Human-computer Interaction

  19. Co-operative Process Management: Cognition and Information Technology
    Co-operative Process Management: Cognition and Information Technology

  20. Designing Pleasurable Products: An Introduction to the New Human Factors
    Designing Pleasurable Products: An Introduction to the New Human Factors

  21. Task Analysis
    Task Analysis

  22. Designing for Situation Awareness
    Designing for Situation Awareness

  23. Human Factors in Safety-critical Systems
    Human Factors in Safety-critical Systems

  24. The Human Computer
    The Human Computer

  25. The New XFree86 Book (Linux S.)
    The New XFree86 Book (Linux S.)

Books:

  1. Handbook of Human-Computer Interaction
  2. People and Computers: 5th (British Computer Society Workshop S.)
  3. Digital Aesthetics (Theory, Culture & Society S.)
  4. The Interactive Book
  5. Virtual Environments 2000: Proceedings of the Eurographics Workshop in Amsterdam, The Netherlands, June 1-2, 2000 (Eurographics S.)
  6. Funology: From Usability to Enjoyment (Human Computer Interaction S.)
  7. Coder to Developer: Tools and Strategies for Delivering Your Software
  8. Building Great Flash MX Games
  9. Mastering IBM WebSphere Portal
  10. Find the Bug: Book of Incorrect Programs

Books