Books

  1. American Computer Pioneers (Collective Biographies)
    American Computer Pioneers (Collective Biographies)

  2. The History of the Internet and the World Wide Web (Internet Library)
    The History of the Internet and the World Wide Web (Internet Library)

  3. The History of the Internet and the World Wide Web (Internet Library)
    The History of the Internet and the World Wide Web (Internet Library)

  4. Cyberspace (Megatech (Hardcover))
    Cyberspace (Megatech (Hardcover))

  5. Cyberspace (Megatech (Paperback))
    Cyberspace (Megatech (Paperback))

  6. Alan Turing: The Enigma
    Alan Turing: The Enigma

  7. Song Sheets to Software: A Guide to Print Music, Software, and Web Sites for Musicians
    Song Sheets to Software: A Guide to Print Music, Software, and Web Sites for Musicians

  8. Information Technologies and the Future of Land Warfare
    Information Technologies and the Future of Land Warfare

  9. A Guide for Analysis Using Advanced Distributed Simulation (Ads)
    A Guide for Analysis Using Advanced Distributed Simulation (Ads)

  10. Quirky Qwerty: A Biography of the Keyboard
    Quirky Qwerty: A Biography of the Keyboard

  11. AR-15/M16 Super Systems
    AR-15/M16 Super Systems

  12. A Sexual Odyssey: From Forbidden Fruit to Cybersex
    A Sexual Odyssey: From Forbidden Fruit to Cybersex

  13. Ada, the Enchantress of Numbers: A Selection from the Letters of Lord Byron's Daughter and Her Description of the First Computer (The Pickering Masters)
    Ada, the Enchantress of Numbers: A Selection from the Letters of Lord Byron's Daughter and Her Description of the First Computer (The Pickering Masters)

  14. The Network Revolution: Confessions of a Computer Scientist
    The Network Revolution: Confessions of a Computer Scientist

  15. Computer Graphics and Animation: History, Careers, Expert Advice (Gardner's Guide Series)
    Computer Graphics and Animation: History, Careers, Expert Advice (Gardner's Guide Series)

  16. Gaming 101: A Contemporary History of PC and Video Games
    Gaming 101: A Contemporary History of PC and Video Games

  17. Trigger Happy: Videogames and the Entertainment Revolution
    Trigger Happy: Videogames and the Entertainment Revolution

  18. Journey to the Moon
    Journey to the Moon

  19. Stan Veit's History of the Personal Computer
    Stan Veit's History of the Personal Computer

  20. Contexts, Intertexts and Hypertexts (Written Language S.)
    Contexts, Intertexts and Hypertexts (Written Language S.)

  21. World History Resources in the Eclectronic Ageh
    World History Resources in the Eclectronic Ageh

  22. Nerds 2.0.1: A Brief History of the Internet
    Nerds 2.0.1: A Brief History of the Internet

  23. Charles Babbage (Groundbreakers (Hardcover))
    Charles Babbage (Groundbreakers (Hardcover))

  24. HIPAA Plain and Simple: A Compliance Guide for Healthcare Professionals
    HIPAA Plain and Simple: A Compliance Guide for Healthcare Professionals

  25. Automating the Medical Record
    Automating the Medical Record

American Computer Pioneers (Collective Biographies)
Average customer rating: 4 out of 5 stars
  • Biographies of heroes that make a difference
American Computer Pioneers (Collective Biographies)
Mary Northrup
Manufacturer: Enslow Publishers
ProductGroup: Book
Binding: Library Binding

Science & TechnologyScience & Technology | Biographies | People & Places | Children's Books | Subjects | Books
GeneralGeneral | Computers | Children's Books | Subjects | Books
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MathematicsMathematics | Professional Science | Professional & Technical | Subjects | Books | Applied | Chaos & Systems | Geometry & Topology | Mathematical Analysis | Mathematical Physics | Number Systems | Pure Mathematics | Transformations | Trigonometry
GeneralGeneral | Computers & Internet | Subjects | Books
ASIN: 0766010538

Customer Reviews:

4 out of 5 stars Biographies of heroes that make a difference.......2001-01-23

Whatever else you may think of him, Bill Gates has developed star power comparable to that normally reserved for athletes or rock stars. It is refreshing to see individuals like Gates and Steve Jobs being treated as heroes to be emulated rather than as geeks to be ridiculed. However, there is still so much that can be done in the computing field, that no one, not even the experts, really has a clue what directions computers will take us.
With so much untapped potential, it is necessary for young people to be exposed to the field as soon as possible. This book, a collection of short biographies of ten of the dominant personalities in the history of American computing, is written for the late elementary or very early middle school child. While their lives are not explored in great depth, there is enough to give the children a sense of what they accomplished and why it is important.
While one can hardly quibble that each person selected certainly deserves to be included in this book, I firmly believe that no collection is complete without a reference to John Atanasoff. Unfortunately, the author chose not to include a biography of him. Other than that, the book is an excellent choice for school libraries and research projects.
This is a book about some of the real heroes of our society, people whose accomplishments will matter decades from now. It is clear that some children who read it today will find their biographies in similar works in a half-century or so.

Books:

  1. Historian's Guide to Computing (Oxford Guides to Computing for the Humanities)
  2. Prefiguring Cyberculture: An Intellectual History
  3. American Computer Pioneers (Collective Biographies)
  4. Researching Events (Library & Information Skills)
  5. Error Control Coding (Prentice-Hall Computer Applications in Electrical Engineering Series)
  6. Current Directions in Computer Music Research
  7. The Kynoch Press: The Anatomy of a Printing House
  8. Charles Babbage and His Calculating Engines
  9. Using Internet Primary Sources to Teach Critical Thinking Skills in World Literature (Libraries Unlimited Professional Guides in School Librarianship S.)
  10. Getting the Young Child Started on the Internet: A Quick-Reference Guide for Parents and Kids Ages 4 to 12 : Fun, Games, and Learning on the World Wide Web

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